Sure, it takes the sport out, but at least you’re not ruining anyone else’s experience since it only affects you.Ī single player anagram game could still work, but it needs a good progression system – something for players to work toward and care about. Here players can unlock a total of 10 Fun Facts, one for every 100 words they spell. Ten pieces of trivia that are highly spread out is not particularly compelling – I could hop online and find 50 or 100 interesting facts with far, far less effort. The only other metagame element is trying to find 5,000 words for an Achievement, which is both laborious and boring. Overarching elements aside, even individual games are just dull, dull, dull. ![]() Each round of just about every game type is identical to the one before it except for the assortment of letters players receive. Letter Mania at least gets harder each round, but even then, reaching round three or five is no more fun than just starting a new game. ![]() Where’s the sense of adventure? Maybe the developers should have made a game about something exciting like lion taming, or at least chartered accountancy. ![]() The other element contributing to TextTwist 2’s massive boringness is the presentation.
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